ϴ ٲ !
ξŷ ʵ
IoT, Ŭ ǻ, , Ʈ̼DZ 츮 ȭ ӵ û ô뿡 ִ. Ǽ ھ īīũ, ûұ η° ûұ 뼺 ûұ ż踦 ̽ ο ϰ ִ.
θ ˷, , Ƹ, ȭ, ̽, P&G, GE ۷ι ̹ ǰ Ӹ ƴ϶ , , SCM, R&D پ ξŷ Ͽ ̷ ִ. ȭ ʰ ذ ʴ ô뿡 ߸ Ͽ ġ ٲ ̴.
å ξŷ ȰϿ ϴ ˷ְ ִ. ξŷ Ұϰ ʿ伺 å ̹ ij. å ̷ ٴ ǻȰ Ȱ ɡ̶ Ģ Ʒ, Ʈ A Z ü ִ ϸ俬ϰ ִ ߴ. ξŷ Ÿ 鼭 ־ , 鿡, Ȱϸ Ǵ ֵ ʸ ִ.
å Ʈ ʵ ܱ Ʈ Ƽ ƴ϶ ѱ , , б ִ ѱ ξŷ Ʈ̴. ϰ ְ ذؾ ʵ̶ ִ.
ذ ٽ Ϳ Ʈμ, Ͻ ξŷ ϱ ȥ ϰ ִ μ, Ƿ ̷ Ȯ꿡 ؿ õ 濵ڷμ о߿ Ȱؿ ڴ 1 ξ ʵϡ ϳ Ʈ ؿԴ. å ܾ ߽̰ ǿ ٹ ִٰ ִ. ̷̳ ˷ֱ⺸ٴ ϴ Ŀ ο ϰ ִ.
ǥ ̵ ȸ, Ʈ ߽ , ߽ ġŷ Ȱ Ŀ ϻ Ͽ ٺ ãƳ, ؿ ̵ ϸ, ̸ Ÿ ż , غ 츮 ó Ÿ ãҴ ϴ (߹) ִ.
ѱ Ƿ . 15 Ƿ й , , б, Ƿ α ߴ. ѱλȸ Ѱ濵ȸ ȸ, ѱǷȸ , Action Learning: Research and Practice ڹ Ȱϰ ִ. ϴб ̸, 2006 2017 ѱǷȸ ȸ ߴ. ǥ δ Ϸ Ƿ϶, 忡 ִ١, Trends and Issues in Action Learning Practice : Lessons from South Korea ְ, δ Ŭ , ξŷ 濵 ٲٴ١ ִ.
1. ϴ ξŷ Ѵ
CASE #1 ӿ ġ ذϴ
- ȯڵ ġ ĩ
CASE #2? ҹ ⸦ ִ
- ֱ 걸û ҹ å
CASE #3?¶ΰ ϴ
- O2O Ƽ
CASE #4?ö ذ л
- ϴб â ذᡯ
CASE #5? ٽ ϴ
- ũ Űģ
CASE #6?ڶȸ ν Ӱ ٲٴ
- IBM ڶȸ 缳
2. Ʈ õ ɱ ? Ʈ غ ܰ
STEP #1?ũ ϶
-? ̸ ϱ
STEP #2?ϱؼ ϶
-?Ʈ ǥ
3. Ź Ű, ? ܰ
STEP #3? Ӹ ΰ
-? ͺ
STEP #4? ǽı 鿩ٺ
-?
4. ʴ ãƺô ? ܰ
STEP #5?ǹ ִ λƮ °
- мϱ
STEP #6?ٽ ãƶ
- ھ ã
5. ִ ̵ ? ̵ ܼƮ ܰ
STEP #7? ġ
- ̵ ϱ
STEP #8?ϸ Ź ̵
- ܼƮ ϱ
6. ϰ ? Ÿ ۰ ܰ
STEP #9?ǰ ִ ż ϰ
- Ÿ ϱ
STEP #10? Ʈ ؾ ұ
-? ϱ